Pass ConceptDifficulty: 3/5

Flood

Three-Level Vertical Stretch

Originated bySid GillmanSan Diego Chargers~1963

Flood is a concept that "floods" one side of the field with three receivers at three different levels, creating an overload that zone defenses can't cover with only two defenders.

Overview

Flood is one of football's most fundamental concepts for attacking zone coverage. The idea is simple: put three receivers in an area where the defense only has two defenders. Someone has to come open.

The classic Flood concept has three levels: a deep out or corner, an intermediate dig or out, and a flat route. The quarterback reads the flat defender - if he sinks, throw the flat; if he widens, throw the intermediate route; if the corner jumps the intermediate, throw deep.

Flood is particularly effective against Cover 3 and Cover 4, where the flat defender is often a linebacker responsible for the entire underneath area. The concept forces impossible choices.

History & Origin

Sid Gillman, the "Father of the Modern Passing Game," developed Flood concepts as part of his comprehensive attack on zone coverage. The idea of creating numbers advantages in areas of the field became fundamental to all passing attacks.

Key Principles

  • 1Three receivers at three different levels
  • 2Create an overload on one side of the field
  • 3Deep route clears out or threatens corner
  • 4Intermediate route (dig/out) is the primary target
  • 5Flat route provides checkdown option
  • 6Read flat defender: sink = flat, widen = intermediate, jump = deep
  • 72-on-1 or 3-on-2 advantage is guaranteed

When to Use

Flood is excellent against Cover 3 and any zone coverage that only has two defenders to one side. Use it to create guaranteed completions and put defenders in conflict. It's effective at all field positions.

Pros & Cons

Advantages

  • +Creates numbers advantage against zone
  • +Three-level stretch overwhelms defenders
  • +Someone always comes open
  • +Works from many formations
  • +Deep route provides big-play potential

Disadvantages

  • Takes time to develop all three routes
  • Less effective against man coverage
  • Requires quarterback to see whole field
  • Vulnerable to pressure if deep route is primary

What Coaches Call It

Different coaches use different terminology for the same concepts.

CoachTeamTheir TermNotes
Don CoryellChargersFloodAir Coryell staple
Mike LeachFloodAir Raid core concept
Kyle Shanahan49ersThree-Level FloodDescriptive name

What You Need

Skills and jobs required to run this scheme effectively.

Critical

READQuarterback who can Read Progression

Work high to low through the flood

Work through receivers methodically. Eyes, patience, and processing.

PHY
COG

High

OPT-RTWide Receiver who can Run Option Route

Intermediate route attacks void

Find void in zone coverage and settle. Read coverage and communicate with QB.

PHY
COG
VERTWide Receiver who can Vertical Threat

Deep out clears the flat defender

Beat defender deep with speed. Pure speed and release moves.

PHY
COG
YACWide Receiver who can YAC Runner

Flat route needs yards after catch

Make plays after the catch. Vision, elusiveness, and physicality.

PHY
COG

Medium

EXTENDQuarterback who can Extend Play

Bootleg/sprint out requires mobility

Create outside the pocket when protection breaks. Athleticism and vision.

PHY
COG
PHY = Physical DifficultyCOG = Cognitive Difficulty

Matchups

Good Against

  • +Cover 3
  • +Cover 4
  • +Zone coverage
  • +Soft underneath coverage

Avoid Against

  • Man coverage
  • Heavy pressure
  • Pattern-matching zones
  • Tight coverage underneath

Installation

Install CostMEDIUM
Ideal Personnel11 or 12 personnel with three receivers flooding one side

What You Need

Prerequisites for running this scheme effectively.

  • Three receivers who run disciplined routes
  • QB who can see full-field
  • Protection for 3+ seconds

When NOT to Use This

  • !Takes time to develop all levels
  • !Not effective vs man
  • !Vulnerable to pressure

Technical Variations

2 concepts in the Eyes Up playbook use this scheme.

Flood Left

LEFTPASS

3-receiver vertical stretch concept - Left

Position Assignments

RECEIVING

#1 Receiver - Flat (Flood)1-Flood-Flat

#1 receiver runs flat route in flood concept

IMP
PHY
COG
#2 Receiver - Dig Route2-Dig

#2 receiver runs 12-15 yard dig route

IMP
PHY
COG
#3 Receiver - Deep Route3-Deep

#3 receiver runs deep route (go/corner)

IMP
PHY
COG

PASSING

Quarterback - Pass Protection ReadQB-PassPro

QB reads coverage and makes protection calls

IMP
PHY
COG
IMP = ImportancePHY = Physical DifficultyCOG = Cognitive Difficulty
Showing 1 of 2 variations
#pass#zone-beater#overload#three-level#flood

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Added to Eyes Up by John Hashem

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