Protection SchemeDifficulty: 2/5

Max Protect

Keep the Quarterback Clean at All Costs

Max Protect uses seven or more blockers, sacrificing routes for maximum protection. It's used when facing heavy pressure or when the offense needs extra time for deep routes to develop.

Overview

Max Protect prioritizes pass protection over route distribution. By keeping seven or more players in to block, the offense can handle any pressure package the defense can create. The tradeoff is having only three or fewer receivers in the pattern.

This scheme is typically used in two situations: against defenses that love to blitz, or when calling deep routes that require extra time to develop. Max Protect ensures the quarterback has time to throw, even if the options downfield are limited.

The additional blockers are usually tight ends, running backs, or both. They're assigned to specific threats (usually edge rushers or blitzing linebackers) rather than releasing into routes.

History & Origin

Max Protect has been part of football since teams started passing. It represents the fundamental tradeoff between protection and firepower - sometimes you need to sacrifice one for the other.

Key Principles

  • 1Seven or more blockers in protection
  • 2Only two or three receivers in pattern
  • 3Tight ends and running backs stay in to block
  • 4Handles any pressure package
  • 5Used for deep routes that need time
  • 6Each blocker has specific assignment
  • 7Quarterback must find open receiver quickly

When to Use

Max Protect is appropriate against heavy pressure or when you need time for deep routes. Use it when facing known blitz teams, in obvious passing situations, or when your offensive line is overmatched.

Pros & Cons

Advantages

  • +Handles any pressure package
  • +Gives quarterback time to throw deep
  • +Keeps offensive line from being overwhelmed
  • +Forces defense out of heavy blitz
  • +Good for shots down the field

Disadvantages

  • Only two or three receivers in pattern
  • Easy for defense to cover limited routes
  • Predictable big-play attempt
  • Limited options if routes are covered

What Coaches Call It

Different coaches use different terminology for the same concepts.

CoachTeamTheir TermNotes
Bill BelichickPatriotsMaxStandard terminology
Jon GrudenAll-8Eight blockers
Andy ReidChiefsBigIndicates heavy protection

What You Need

Skills and jobs required to run this scheme effectively.

Critical

ANCHOR5x Offensive Lineman who can Pass Pro - Anchor

All OL win their 1-on-1s

Absorb bull rush and hold ground in pass protection. Core strength and technique.

PHY
COG
BLITZ-PU2x Running Back who can Blitz Pickup

RB and TE account for extra rushers

Identify and block blitzing linebacker or DB. Recognition and physicality.

PHY
COG

High

CHIPTight End who can Chip and Release

TE helps before releasing late

Help offensive line briefly then release into route. Timing and physicality.

PHY
COG
VERT2x Wide Receiver who can Vertical Threat

Only 2-3 receivers run routes - must win deep

Beat defender deep with speed. Pure speed and release moves.

PHY
COG

Medium

EXTENDQuarterback who can Extend Play

QB may need to escape despite max protect

Create outside the pocket when protection breaks. Athleticism and vision.

PHY
COG
PHY = Physical DifficultyCOG = Cognitive Difficulty

Matchups

Good Against

  • +Heavy blitz packages
  • +All-out pressure
  • +Aggressive defenses

Avoid Against

  • Zone coverage with few rushers
  • Drop-8 coverage
  • Coverage-heavy schemes

Installation

Install CostLOW
Ideal Personnel12 or 21 personnel with blocking-capable TE/RB

What You Need

Prerequisites for running this scheme effectively.

  • TE and RB who can pass protect
  • Receivers who can win 1-on-1 deep
  • QB with arm strength

When NOT to Use This

  • !Only 2-3 receivers in pattern
  • !Easy for defense to cover limited routes
  • !Predictable - signals shot play
#protection#max#heavy#deep-shots#pass-pro

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Added to Eyes Up by John Hashem

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