Pass ConceptDifficulty: 2/5

Smash

The Corner Route Concept

Originated byDon CoryellSan Diego Chargers~1978

Smash is a two-man route combination that attacks Cover 2 by putting the corner in conflict with a hitch underneath and corner route behind. It's one of football's best answers to two-deep coverage.

Overview

Smash is designed specifically to attack Cover 2 coverage. The outside receiver runs a 5-6 yard hitch, while the inside receiver runs a corner route behind him. This puts the cornerback in an impossible bind - if he sinks with the corner, throw the hitch; if he jumps the hitch, throw the corner.

The concept takes advantage of Cover 2's inherent weakness: the cornerback must cover both the flat and help on deep routes. Smash exploits this by attacking both areas simultaneously with just two receivers.

Smash is a foundational concept that every quarterback should master. It's particularly effective in the red zone, where the corner route can threaten the back pylon, and against teams that play heavy Cover 2.

History & Origin

Smash became a staple of the "Air Coryell" offense as a way to attack the Cover 2 defenses that were becoming popular. The concept's simplicity and effectiveness made it a universal football concept.

Key Principles

  • 1Outside receiver runs 5-6 yard hitch
  • 2Inside receiver runs corner route behind the hitch
  • 3Read the cornerback: sink = throw hitch, jump = throw corner
  • 4Designed specifically to attack Cover 2
  • 5Corner route should break at 10-12 yards
  • 6Timing: hitch is quick, corner takes longer
  • 7Works from any formation with two receivers to one side

When to Use

Smash is the go-to concept against Cover 2. Use it whenever you get two-deep coverage, particularly in the red zone where the corner route threatens the back pylon. It's excellent against quarters coverage as well.

Pros & Cons

Advantages

  • +Specifically designed to beat Cover 2
  • +Simple two-man concept
  • +Creates easy read for quarterback
  • +Corner route provides big-play potential
  • +Effective in red zone

Disadvantages

  • Less effective against Cover 3 and Cover 4
  • Corner route takes time to develop
  • Requires quarterback to see coverage
  • Hitch can be jumped by aggressive corners

What Coaches Call It

Different coaches use different terminology for the same concepts.

CoachTeamTheir TermNotes
Mike MartzSmashGreatest Show on Turf staple
Sean PaytonSaintsSmashStandard terminology
Andy ReidChiefsSmashRed zone favorite

What You Need

Skills and jobs required to run this scheme effectively.

Critical

VERTWide Receiver who can Vertical Threat

Corner route must threaten deep

Beat defender deep with speed. Pure speed and release moves.

PHY
COG

High

DEF-READQuarterback who can Read the Defense

High-low read on corner defender

Pre-snap identification and post-snap adjustment. Film study and pattern recognition.

PHY
COG
OPT-RTWide Receiver who can Run Option Route

Hitch must sit in window vs zone

Find void in zone coverage and settle. Read coverage and communicate with QB.

PHY
COG

Medium

ANTICQuarterback who can Anticipation Throw

Throw corner route before break

Throw before receiver breaks open. Trust, timing, and ball placement.

PHY
COG
PHY = Physical DifficultyCOG = Cognitive Difficulty

Matchups

Good Against

  • +Cover 2
  • +Cover 2 Man
  • +Quarters coverage
  • +Two-high safeties

Avoid Against

  • Cover 3
  • Cover 1
  • Single-high safeties
  • Heavy pressure

Installation

Install CostLOW
Ideal Personnel11 personnel with receivers on same side

What You Need

Prerequisites for running this scheme effectively.

  • WR who can run corner route
  • QB who can identify Cover 2 pre-snap

When NOT to Use This

  • !Don't call against single-high coverage
  • !Corner route can be jumped if thrown late
  • !Need to confirm Cover 2 pre-snap

Technical Variations

2 concepts in the Eyes Up playbook use this scheme.

Smash Left

LEFTPASS

2-receiver high-low concept - Left

Position Assignments

RECEIVING

#1 Receiver - Hitch (Smash)1-HitchSmash

#1 receiver runs hitch route in smash concept

IMP
PHY
COG
#2 Receiver - Corner (Smash)2-CornerSmash

#2 receiver runs corner route in smash concept

IMP
PHY
COG

PASSING

Quarterback - Pass Protection ReadQB-PassPro

QB reads coverage and makes protection calls

IMP
PHY
COG
IMP = ImportancePHY = Physical DifficultyCOG = Cognitive Difficulty
Showing 1 of 2 variations
#pass#cover-2-beater#corner-route#hitch#two-man

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Added to Eyes Up by John Hashem

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